Kristinn R Thorisson

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SELECTED PUBLICATIONS

Jump To: Videos | Articles | Books | Reports | Lectures | Discography



FEATURED PAPERS

Bounded Recursive
Self-Improvement

Reykjavik U. Tech Report 13006

PDF

Four principal features of autonomous control systems are left both unaddressed and unaddressable by present-day engineering methodologies: 1. The ability to operate effectively in environments that are only partially known beforehand at design time; 2. A level of generality that allows a system to re-assess and re-define the fulfillment of its mission in light of unexpected constraints or other unforeseen changes in the environment; 3. The ability to operate effectively in environments of significant complexity; and 4. The ability to degrade gracefully – how a system can continue striving to achieve its main goals when resources become scarce, or in light of other expected or unexpected constraining factors that impede its progress. We describe new methodological and engineering principles for addressing these shortcomings, that we have used to design a machine that becomes increasingly better at behaving in underspecified circumstances, in a goal-directed way, on the job, by modeling itself and its environment as experience accumulates. Based on principles of autocatalysis, endogeny, and reflectivity, the work provides an architectural blueprint for constructing systems with high levels of operational autonomy in underspecified circumstances, starting from only a small amount of designer-specified code – a seed. Using a value- driven dynamic priority scheduling to control the parallel execution of a vast number of lines of reasoning, the system accumulates increasingly useful models of its experience, resulting in recursive self-improvement that can be autonomously sustained after the machine leaves the lab, within the boundaries imposed by its designers. A prototype system has been implemented and demonstrated to learn a complex real-world task – real-time multimodal dialogue with humans – by on-line observation. Our work presents solutions to several challenges that must be solved for achieving artificial general intelligence.

Recipient of the 2013
Kurzweil Prize

Resource-Bounded Machines are Motivated to be Effective, Efficient and Curious

Proceedings of
Artificial General Intelligence 2013

PDF

Resource-boundedness must be carefully considered when designing and implementing artificial general intelligence (AGI) algorithms and architectures that have to deal with the real world. But not only must resources be represented explicitly throughout its design, an agent must also take into account their usage and the associated costs during reasoning and acting. Moreover, the agent must be intrinsically motivated to become progressively better at utilizing resources. This drive then naturally leads to effectiveness, efficiency, and curiosity. We propose a practical operational framework that explicitly takes into account resource constraints: activities are organized to maximally utilize an agent’s bounded resources as well as the availability of a teacher, and to drive the agent to become progressively better at utilizing its resources. We show how an existing AGI architecture called AERA can function inside this framework. In short, the capability of AERA to perform self-compilation can be used to motivate the system to not only accumulate knowledge and skills faster, but also to achieve goals using less resources, becoming progressively more effective and efficient.

Recipient of the 2012
Kurzweil Prize

On Attention Mechanisms
for AGI Architectures:
A Design Proposal

Proceedings of
Artificial General Intelligence 2012

PDF

Many existing AGI architectures are based on the assumption of infinite computational resources, as researchers ignore the fact that real-world tasks have time limits, and managing these is a key part of the role of intelligence. In the domain of intelligent systems the management of system resources is typically called “attention”. Attention mechanisms are necessary because all moderately complex environments are likely to be the source of vastly more information than could be processed in realtime by an intelligence’s available cognitive resources. Even if sufficient resources were available, attention could help make better use of them. We argue that attentional mechanisms are not only nice to have, for AGI architectures they are an absolute necessity. We examine ideas and concepts from cognitive psychology for creating intelligent resource management mechanisms and how these can be applied to engineered systems. We present a design for a general attention mechanism intended for implementation in AGI architectures.

A New Constructivist AI:
From Manual Construction
to Self-Constructing Systems

Wang & Goertzel (eds.), Theoritical Foundations of Artificial General Intelligence,
4
:145-171, 2012

PDF

The development of artificial intelligence (AI) systems has to date been largely one of manual labor. This constructionist approach to AI has resulted in systems with limited-domain application and severe performance brittleness. No AI architecture to date incorporates, in a single system, the many features that make natural intelligence general-purpose, including system-wide attention, analogy-making, system-wide learning, and various other complex transversal functions. Going beyond current AI systems will require significantly more complex system architecture than attempted to date. The heavy reliance on direct human specification and intervention in constructionist AI brings severe theoretical and practical limitations to any system built that way.
One way to address the challenge of artificial general intelligence (AGI) is replacing a top-down architectural design approach with methods that allow the system to manage its own growth. This calls for a fundamental shift from hand-crafting to self-organizing archi- tectures and self-generated code – what we call a constructivist AI approach, in reference to the self-constructive principles on which it must be based. Methodologies employed for constructivist AI will be very different from today’s software development methods; instead of relying on direct design of mental functions and their implementation in a cog- nitive architecture, they must address the principles – the “seeds” – from which a cognitive architecture can automatically grow. In this paper I describe the argument in detail and examine some of the implications of this impending paradigm shift.

Towards a Neurocognitive Model of Realtime Turntaking
in Face-to-Face Dialogue

I. Wachsmuth, M. Lenzen, G. Knoblich (eds.), Embodied Communication in Humans And Machines, 143-168, 2008

PDF

A hybrid model of human turntaking skills is proposed that integrates features of the Ymir turntaking model (YTTM) and Augmented Competitive Queuing (ACQ) by expanding key cognitive components of the former with neural mechanisms from the latter. The model is able to learn turn taking with little or no overlap in speech and to learn “social” turn taking cues, based on observation of own and other's behavior. A key quality of the model is its highly extensible framework. In four experiments we investigate how turntaking behaviors emerge in the system and how different patterns of conversation unfold from various parameter settings. The results of simulation experiments on these neurally-implemented modules are reported and ongoing work on integrating these submodules into a more complete neural model of turntaking is described.

Natural Turn-Taking Needs No Manual: Computational Theory and Model, from Perception
to Action

B. Granström, D. House, I. Karlsson (eds.), Multimodality in Language and Speech Systems, 173-207, 2002

PDF

This chapter presents a computational model of natural turn-taking in goal-oriented, face-to-face dialogue. The model demonstrates fluent psycho-social dialogue skills in real-time interactions with human users, perceiving their multimodal actions — speech, prosody, body language, manual gesture, gaze — and generating multimodal behavior as output, including speech, facial expressions, manual gesture, spatial attention via head and eye movements, as well as manipulations in a topic domain. The first half of this chapter presents the theory of the model, formulated as a series of hypotheses. Here we look at prior research, identify the missing pieces and relate this to our computational perspective, rooted in classical and behaviorbased artificial intelligence. The theory is not an analysis of the ’turn-taking rules’ observed in human dialogue — which vary between cultures and can be separated out (our implementation leans on research in this area) — the theory and model present a turn-taking mechanism. The second half describes a model based on these hypotheses, and its implementation. The implementation has been tested with a wide range of users and shows significant promise as a first step in bridging semantic analysis, situated dialogue, discourse structure, auditory perception, computer vision, and action selection under a unifying framework. Performance examples of the prototype are given at the end of the chapter.


DEMONSTRATION VIDEOS

MultipartyTurntaking
- Using a Cognitive Model of Multimodal Dialogue Skills
(2010)

A Multiparty Multimodal Architecture for Realtime Turntaking.
Proceedings of Intelligent Virtual Agents 2010.

Multiparty turntaking icon

MIRAGE
- An Embodied Agent in Augmented Reality (2002)

Constructionist Design Methodology for Interactive Intelligences.  
A.I. Magazine, 25(4):77-90. Menlo Park, CA: American Association for Artificial Intelligence.

MIRAGE - An embodied agent in augmented reality

Gandalf
- The Conversive Humanoid Agent (1996)

A Mind Model for Multimodal Communicative Creatures and Humanoids.
International Journal of Applied Artificial Intelligence, 13(4-5): 449-486.

Gandalf - the conversive humanoid agent

ICONIC
- Iconic and pantomimic gesture at the interface (1993)

Integrating Simultaneous Input from Speech, Gaze and Hand Gestures.
In M. T. Maybury (Ed.), Intelligent Multimedia Interfaces, Ch. 11, 257-276. Cambridge, Massachusetts, U.S.A.: AAAI Press / M.I.T. Press.

iconic video on youtubeiconic - hrafn th. thorisson
 


JOURNAL ARTICLES, BOOK CHAPTERS, CONFERENCE PAPERS
Autonomous Acquisition of Natural Language
E. Nivel, K. R. Thórisson, B. R. Steunebrink.,H. Dindo, G. Peluzo, M. Rodriguez, C. Hernandez, D. Ognibene, J. Schmidhuber, R. Sanz, H. P. Helgason, A. Chella & G. Jonsson (2014)
In A. P. dos Reis,P. Kommers & P. Isaías (eds.), Proceedings of the IADIS International Conference on Intelligent Systems & Agents 2014 (ISA-14), 58-66, Lissbon, Portugal, July 15-17
Recipient of the
outstanding paper award document
IADIS ISA Best Paper award
PDF
Towards a General Attention Mechanism for Embedded Intelligence Systems
Helgason, H. P., K. R. Thórisson, D. Garrett & E. Nivel (2014)
International Journal of Computer Science and Artificial Intelligence, 4(1): 1-7
PDF
Bounded Seed-AGI
Nivel, E., K. R. Thórisson, B. R. Steunebrink.,H. Dindo, G. Peluzo, M. Rodriguez, C. Hernandez, D. Ognibene, J. Schmidhuber, R. Sanz, H. P. Helgason & A. Chell (2014)
In B. Goerzel, L. Orseau & J. Snaider (eds.), Proceedings of Artificial General Intelligence (AGI-14), 85-96, Quebec, Canada.
PDF
Raising AGI: Tutoring Matters
Bieger, J., K. R. Thórisson & D. Garrett (2014)
In B. Goerzel, L. Orseau & J. Snaider (eds.), Proceedings of Artificial General Intelligence (AGI-14),1-10, Quebec, Canada.
PDF
Resource-Bounded Machines are Motivated to be Efficient, Effective, and Curious
Steunebrink, B. R., J. Koutnik, K. R. Thórisson, E. Nivel & J. Schmidhuber (2013)
In K-U Kühnberger, S. Rudolph & P. Wang (eds.), Proceedings of Artificial General Intelligence (AGI-13), 119-129, Beijing, China
Recipient of the
kurzweilai.net logo
Kurzweil Prize for Best AGI Idea 2013
PDF
Predictive Generative Heuristics for Decision-Making in Real-World Environments
Helgason, H. P., K. R. Thórisson, E. Nivel & P. Wang (2013)
In K-U Kühnberger, S. Rudolph & P. Wang (eds.), Proceedings of Artificial General Intelligence (AGI-13), 50-59, Beijing, China
PDF
Towards a Programming Paradigm for Control Systems With High Levels of Existential Autonomy
Nivel, E. & K. R. Thórisson (2013)
In K-U Kühnberger, S. Rudolph & P. Wang (eds.), Proceedings of Artificial General Intelligence (AGI-13), 78-87, Beijing, China
PDF
Reductio ad Absurdum: On Oversimplification in Computer Science and its Pernicious Effect on Artificial Intelligence Research
Thórisson, K. R. (2013)
In A. H. M. Abdel-Fattah &K.-U. Kühnberger (eds.), Proceedings of the Workshop Formalizing Mechanisms for Artificial General Intelligence and Cognition (Formal MAGiC), Beijing, China, July 31st, 31-35. Institute of Cognitive Science, Osnabrück
youtube PDF
A Distributed Architecture for Real-Time Dialogue and On-Task Learning of Efficient Cooperative Turn-Taking
Jonsdottir, G.R., & K. R. Thórisson (2013)
In M. Rojc and N. Campbell (eds.), Speech, Gaze and Affect, Ch. 12, 293-324. Boca Raton, Florida, US: Taylor & Francis
PDF
Approaches and Assumptions of Self-Programming in Achieving Artificial General Intelligence
Thórisson, K. R., E. Nivel, R. Sanz & P. Wang (2012)
Editorial, Special Issue of Journal of Artificial General Intelligence on self-programming, 3(3):1-10
PDF
On Attention Mechanisms for AGI Architectures: A Design Proposal
Helgason, H. P., E. Nivel & K. R. Thórisson (2012)
In J. Bach, B. Goertzel & M. Ilké (eds.), Proceedings of Artificial General Intelligence, Oxford University, December 8-11, 89-98
Recipient of the
kurzweilai.net logo
Kurzweil Prize for Best AGI Idea 2012
PDF
A New Constructivist AI: From Manual Construction to Self-Constructive Systems
Thórisson, K. R. (2012)
In P. Wang and B. Goertzel (eds.), Theoretical Foundations of Artificial General Intelligence. Atlantis Thinking Machines,
4:145-171
PDF
Attention Capabilities for AI Systems
Helgason, H. P. & K. R. Thórisson (2012)
Proceedings of the 9th International Conference on Informatics in Control, Automation and Robotics, Rome, Italy, July
PDF
Cognitive Architectures and Autonomy: A Comparative Review
Thórisson, K. R. & H. P. Helgason (2012)
Journal of Artificial General Intelligence, 3(2):1-30
PDF
Learning Problem Solving Skills from Demonstration: An Architectural Approach
H. Dindo, A. Chella, G. La Tona, M. Vitali, E. Nivel & K. R. Thórisson (2011)
Proceedings of Artificial General Intelligence 2011
PDF
A Multiparty Multimodal Architecture for Realtime Turntaking
K. R. Thórisson, O. Gislason, G. R. Jonsdottir & H. Th. Thorisson (2010)
Proceedings of Intelligent Virtual Agents 2010
youtube PDF
Evaluating Multimodal Human-Robot Interaction: A Case Study of an Early Humanoid Prototype
Jonsson, G. K. & K. R. Thórisson (2010)
In A.J. Spinks, F. Grieco, O.E. Krips, I.W.S. Loijens, I.P.J.J. Noldus and P.H. Zimmerman (eds.), Measuring Behavior 2010: Proceedings of the 7th International Conference on Methods and Techniques in Behavioral Research, 273-276. ACM New York, NY, USA 2010
PDF
Laugher Detection in Noisy Settings
Felkin, M., J. Terrien & K. R. Thórisson (2010)
In J. Griffith, C. Hayes, M. Madden, D. O'Hora & C. O'Riordan (eds.), AICS - Proceedings of the 21st National Conference on Artificial Intelligence and Cognitive Science, 102-111
 
The Semantic Web: From Representation to Realization
Thórisson, K. R., N. Spivack, J.M. Wissner (2010)
Transactions on Computational Collective Intelligence II, Lecture Notes in Computer Science
, 6450:90-107, Ngoc Thanh Nguyen and Ryszard Kowalczyk (Eds.), DOI: 10.1007/978-3-642-17155-0
PDF
From Constructionist to Constructivist A.I.
Thórisson, K. R. (2009)
AAAI Fall Symposium Series: Biologically Inspired Cognitive Architectures, Washington D.C., Nov. 5-7, 175-183. AAAI Tech Report FS-09-01, AAAI press, Menlo Park, CA
Keynote PDF
Applying Constructionist Design Methodology to Agent-Based Simulation Systems
Thórisson, K. R., R. J. Saemundsson, G. R. Jonsdottir, B. Reynisson, C. Pedica, P. R. Thrainsson and P. Skowronski (2009)
3rd International KES Symposium on Agents and Multi-agent Systems – Technologies and Applications
PDF
Teaching Computers to Conduct Spoken Interviews: Breaking the Realtime Barrier With Learning
Jonsdottir, G. R. & K. R. Thórisson (2009)
Proceedings of IVA '09; Springer Lecture Notes in Artificial Intelligence 5773, 446-459
Best Conference Paper Award Nomination PDF
SemCards: A New Representation for Realizing the Semantic Web
Thórisson, K. R., N. Spivack & J. M. Wissner (2009)
In N.T. Nguyen, R. Kowalczyk and S.M. Chen (Eds.), Proc. First International Conference on Computational Collective Intelligence, Wroclaw, Poland, Oct. 5-7; Springer Lecture Notes in Artificial Intelligence 5796, 425-436
PDF
A YARP-based Architectural Framework for Robotic Vision Applications
Stefánsson, S. F., B. Th. Jonsson & K. R. Thórisson (2009)
Proc. of International Conference on Computer Vision Theory and Applications (VISAPP), Lisboa, Portugal, Feb. 5-8, 1:65-68
PDF
Cognitive Map Architecture: Facilitation of Human-Robot Interaction in Humanoid Robots
Ng-Thow-Hing, V., K. R. Thórisson, R. K. Sarvadevabhatla, J. Wormer & T. List (2009)
IEEE Robotics & Automation Magazine, March, 16(1):55-66
PDF
Holistic Intelligence: Transversal Skills and Current Methodologies
Thórisson, K. R. & E. Nivel (2009)
Proc. of the Second Conference on Artificial General Intelligence, 220-221. Arlington, VA, USA, March 6-9
PDF
Achieving Artificial General Intelligence Through Peewee Granularity
Thórisson, K. R. & Nivel, E. (2009)
Proc. of the Second Conference on Artificial General Intelligence, 222-223. Arlington, VA, USA, March 6-9
PDF
Self-Programming: Operationalizing Autonomy
Nivel, E. & K. R. Thórisson (2009)
Proc. of the Second Conference on Artificial General Intelligence, 150-155. Arlington, VA, USA, March 6-9
PDF
Towards a Neurocognitive Model of Realtime Turntaking in Face-to-Face Dialogue
Bonaiuto, J. & K. R. Thórisson (2008)
In I. Wachsmuth, M. Lenzen, G. Knoblich (eds.), Embodied Communication in Humans And Machines. U.K.: Oxford University Press
PDF
A Brief History of Function Representation from Gandalf to SAIBA
Vilhjálmsson, H. & K. R. Thórisson (2008)
Proc. of the 1st Function Markup Language Workshop at AAMAS, Portugal, June 12-16, 2008
PDF
Methods for Complex Single-Mind Architecture Designs
Thórisson, K. R., G. R. Jonsdottir & E. Nivel (2008)
In Padgham, Parkes, Müller and Parsons (eds.), Proceedings of the Autonomous Agents & Multiagent Systems (AAMAS 2008), May, 12-16, Estoril, Portugal, 1273-1276
PDF
Learning Smooth, Human-Like Turntaking in Realtime Dialogue
Jonsdottir, G. R., K. R. Thórisson & E. Nivel (2008)
Proc. of Intelligent Virtual Agents (IVA), Tokyo, Japan, September 1-3
PDF
Modeling Multimodal Communication as a Complex System
Thórisson, K. R. (2008)
In I. Wachsmuth, M. Lenzen, G. Knoblich (eds.), Springer Lecture Series in Computer Science: Modeling Communication with Robots and Virtual Humans, 143-168. New York: Springer
PDF
A Granular Architecture for Dynamic Realtime Dialogue
Thórisson, K. R. & G. R. Jonsdottir (2008)
Proc. of Intelligent Virtual Agents (IVA), Tokyo, Japan, September 1-3
PDF
Fluid Semantic Back-Channel Feedback in Dialogue: Challenges & Progress
Jonsdottir, G. R., J. Gratch, E. Fast, & K. R. Thórisson (2007)
Proc. of 7th International Conference on Intelligent Virtual Agents, 154-160, September. Paris, France
PDF
Design and Evaluation of Communication Middleware in a Humanoid Robot Architecture
Ng-Thow-Hing, V., T. List, K. R. Thórisson, J. Lim & J. Wormer (2007)
IROS 2007 Workshop on Measures and Procedures for the Evaluation of Robot Architectures and Middleware, Oct. 29, San Diego, CA.
PDF
Avatar Intelligence Infusion—Key Noteworthy Issues
Thórisson, K. R. (2007)
10th International Conference on Computer Graphics and Artificial Intelligence
(3IA), Athens, Greece, May 30-31, 123-134
Keynote PDF
Integrated A.I. Systems
Thórisson, K. R. (2007)
Invited paper at The Dartmouth Artificial Intelligence Conference: The Next 50 Years — Commemorating the 1956 Founding of AI as a Research Discipline, July 13-15, 2006, Dartmouth, New Hampshire, U.S.A.
Minds & Machines, 17:11-25, 2007
PDF
Towards a Common Framework for Multimodal Generation: The Behavior Markup Language
Kopp, S., B. Krenn, S. Marsella, A. N. Marshall, C. Pelachaud, H. Pirker, K. R. Thórisson & H. Vilhjálmsson (2006)
Proc. of Intelligent Virtual Agents (IVA '06), August 21-23
Also published in Springer Lecture Notes in Computer Science
Best Conference Paper Award Nomination PDF
Modular Simulation of Knowledge Development in Industry: A Multi-Level Framework
Saemundsson, R. J., K. R. Thórisson, G. R. Jonsdottir, M. Arinbjarnar, H. Finnsson, H. Gudnason, V. Hafsteinsson, G. Hannesson, J. Ísleifsdóttir, Á. Th. Jóhannsson, G. Kristjánsson & S. Sigmundarson (2006)
Proc. of WEHIA – 1st International Conference on Economic Sciences with Heterogeneous Interacting Agents, 15-17 June, University of Bologna, Italy
PDF
Whiteboards: Scheduling Blackboards for Semantic Routing of Messages & Streams
Thórisson, K.R., T. List, C. Pennock & J. DiPirro (2005)
In K. R. Thórisson, H. Vilhjalmsson, S. Marsella (eds.), Proc. of AAAI-05 Workshop on Modular Construction of Human-Like Intelligence, Pittsburgh, Pennsylvania, July 10, 8-15. Menlo Park, CA: American Association for Artificial Intelligence
PDF
Two Approaches to a Plug-and-Play Vision Architecture – CAVIAR and Psyclone
List, T., J. Bins, R. B. Fisher, D. Tweed & K. R. Thórisson (2005)
In K. R. Thórisson, H. Vilhjalmsson, S. Marsella (eds.), AAAI-05 Workshop on Modular Construction of Human-Like Intelligence, Pittsburgh, Pennsylvania, July 10, 16-23. Menlo Park, CA: American Association for Artificial Intelligence
PDF
On the Nature of Presence
Thórisson, K. R. (2005)
Proc. of the Joint Symposium on Virtual Social Agents, AISB-05 / SSAISB Convention: Social Intelligence and Interaction in Animals, Robots and Agents, 12-15 April, University of Hertforshire, Hatfield, U.K., 15-21
PDF
Constructionist Design Methodology for Interactive Intelligences
Thórisson, K. R., H. Benko, A. Arnold, D. Abramov, S. Maskey and A. Vaseekaran (2004)
A.I. Magazine
, 25(4): 77-90. Menlo Park, CA: American Association for Artificial Intelligence
PDF
Artificial Intelligence in Computer Graphics: A Constructionist Approach
Thórisson, K. R., C. Pennock, T. List & J. DiPirro (2004)
Computer Graphics Quarterly, 38(1):26-30. New York: ACM SIGGRAPH
PDF
Natural Turn-Taking Needs No Manual: Computational Theory and Model, from Perception to Action
Thórisson, K. R. (2002)
In B. Granström, D. House, I. Karlsson (Eds.), Multimodality in Language and Speech Systems, 173-207. Dordrecht, The Netherlands: Kluwer Academic Publishers
PDF
Machine Perception of Multimodal Natural Dialogue
Thórisson, K. R. (2002)
In P. McKevitt, S. Ó Nulláin, C. Mulvihill (Eds.), Language, Vision & Music, 97-115. Amsterdam: John Benjamins
PDF
Dragons, Bats & Evil Knights: A Three-Layer Design Approach to Character-Based Creative Play
Bryson, J. & K. R. Thórisson (2000)
Virtual Reality
, Special Issue on Intelligent Virtual Agents, 5(2):57-71. Heidelberg: Springer-Verlag
PDF
A Mind Model for Multimodal Communicative Creatures and Humanoids
Thórisson, K. R. (1999)
International Journal of Applied Artificial Intelligence, 13(4-5):449-486
PDF
The Power of a Nod and a Glance: Envelope vs. Emotional Feedback in Animated Conversational Agents
Cassell, J. & K. R. Thórisson (1999)
International Journal of Applied Artificial Intelligence
, 13(4-5): 519-538
PDF
Real-Time Decision Making in Multimodal Face to Face Communication
Thórisson, K. R. (1998)
Second ACM International Conference on Autonomous Agents
, Minneapolis, Minnesota, May 11-13, 16-23
PDF
Layered Modular Action Control for Communicative Humanoids
Thórisson, K. R. (1997)
Proc. of Computer Animation '97, Geneva, Switzerland, June 5-6, 134-143
PDF
Gandalf: An Embodied Humanoid Capable of Real-Time
Multimodal Dialogue with People

Thórisson, K. R. (1997)
Proc. of the First ACM International Conference on Autonomous Agents
, Mariott Hotel, Marina del Rey, California, February 5-8, 536-7
youtube HTML
Why Put an Agent in a Body: The Importance of Communicative Feedback in Human-Humanoid Dialogue
Thórisson, K. R. & J. Cassell (1996)
Proc. of Lifelike Computer Characters '96, Snowbird, Utah, October 5-9
HTML
Multimodal Interaction with Humanoid Computer Characters
Thórisson, K. R. (1995)
Proc. of Lifelike Computer Characters '95, Snowbird, Utah, September 26-29, 45
HTML
Computational Characteristics of Multimodal Dialogue
Thórisson, K. R. (1995)
AAAI Fall Symposium on Embodied Language and Action, Massachusetts Institute of Technology, Cambridge, Massachusetts, November 10-12, 102-108
PDF
Simulated Perceptual Grouping: An Application to Human-Computer Interaction
Thórisson, K. R. (1994)
Proc. of the Sixteenth Annual Conference of the Cognitive Science Society, Atlanta, Georgia, August 13-16, 876-81
PDF
Face-to-Face Communication with Computer Agents
Thórisson, K. R. (1994)
Proc. of AAAI Spring Symposium on Believable Agents, Stanford University, California, March 19-20, 86-90
PDF
Estimating Three-Dimensional Space from Multiple Two-Dimensional Views
Thórisson, K. R. (1994)
Presence: Teleoperators and Virtual Environments, 2(1):44-53
 
Dialogue Control in Social Interface Agents
Thórisson, K. R. (1993)
InterCHI Adjunct Proc., Amsterdam, Holland, April 24-29, 139-40. New York: ACM Press
PDF
Synthetic Synesthesia: Mixing Sound with Color
Thórisson, K. R. & K. Donoghue (1993)
InterCHI Adjunct Proc., Amsterdam, Holland, April 24-29, 65-6. New York: ACM Press
PDF
Integrating Simultaneous Input from Speech, Gaze and Hand Gestures
Koons, D. B., C. J. Sparrell & K. R. Thórisson (1993)
In M. T. Maybury (Ed.), Intelligent Multimedia Interfaces, Ch. 11, 257-276. Cambridge, Massachusetts, U.S.A.: AAAI Press / M.I.T. Press
PDF iconic on youtube 1 youtube 2
Estimating Direction of Gaze in Multi-Modal Context
Koons, D. B. & K. R. Thórisson (1993)
Presented at 3Cyberconf - The Third International Conference on Cyberspace, Austin, Texas, May 15-16
PDF
Multimodal Natural Dialogue
Thórisson, K. R., D. B. Koons & R. A. Bolt (1992)
SIGCHI '92 Proc., 139-140
PDF
The Effects of ESP-Belief and Distorted Feedback on a Computerized Clairvoyance Task
Thórisson, K. R., F. Skulason and E. Haraldsson (1991)
Journal of Parapsychology, 55:45-58
 
Short Term Memory Demands in Processing Synthetic Speech by Old and Young Listeners
Smither, J. A., R. Gilson, M. Thomas & K. R. Thórisson (1990)
The Gerontologist, 30, Special Issue 309A
 
 
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BOOKS, ARTICLES
Thórisson, K. R. (2002). Who is Afraid of Robots? Published on the web at: www.dasboot.org HTML
Thórisson, K. R., T. S. Gudbergsson, B. Hinriksson (1998). Digitus Sapiens. Reykjavik, Iceland: Fródi Publishing.  
Thórisson, K. R. (1996). Öldrun á upplysingaöld (Aging in the Information Age). In H. Thorgilsson & J. Smári (Eds.), Árin eftir sextugt (The Years After Sixty), 294-312. Reykjavík, Iceland: Forlagid.  
Thórisson, K. R. (1994). Vélin sem breytir heiminum (The Machine that Changes the World). Núllid, 2(3). HTML
Thórisson, K. R. (1990). Geimferdastofnunin í sókn eftir lægd undanfarinna áratuga (The Space Administration Catching up after Decades of Dormancy). Vid sem fljúgum, 10(12).  
Garber, S.W.; Garber, M.D.; & Friedman-Spizman, R. Good Behavior. N.Y: Villard, 1987, 445 pp.  Rád sem duga.  Reykjavík, Iceland: Idunn, 1989. (Translation by KRTh, 1989)  
 



TECHNICAL REPORTS / WORKSHOP REPORTS
Bounded Recursive Self-Improvement
Nivel, E., K. R. Thórisson, B. R. Steunebrink, H. Dindo, G. Pezzulo, M. Rodriguez, C. Hernandez, D. Ognibene, J. Schmidhuber, R. Sanz, H. P. Helgason, A. Chella & G. K. Jonsson (2013)
Reykjavik University School of Computer Science Technical Report, RUTR-SCS13006 / arXiv:1312.6764 [cs.AI]

PDF

Autocatalytic Endogenous Reflective Architecture
Nivel, E., K. R. Thórisson, H. Dindo, G. Pezzulo, M. Rodriguez, C. Hernandez, B. Steunebrink, D. Ognibene, A. Chella, J. Schmidhuber, R. Sanz & H. P. Helgason (2013)
Reykjavik University School of Computer Science Technical Report, RUTR-SCS13002
PDF
Replicode: A Constructivist Programming Paradigm and Language
Nivel, E. & K. R. Thórisson (2013)
Reykjavik University School of Computer Science Technical Report, RUTR-SCS13001
PDF
Prosodica Real-Time Prosody Tracker
Nivel, E. & K. R. Thórisson (2008)
Reykjavik University School of Computer Science Technical Report, RUTR08002
PDF
Creativity Evolution in Simulated Creatures: A Summary Report
Thórisson, H. Th. & K. R. Thórisson (2007)
Reykjavik University School of Computer Science Technical Report RUTR-CS07004b
PDF
OpenAIR 1.0 Specification
Thórisson, K. R., T. List, J. DiPirro, C. Pennock (2007)
Reykjavik University School of Computer Science Technical Report, RUTR-CS07005

PDF

Representations for Multimodal Generation: A Workshop Report
Thórisson, K. R., H. H. Vilhjálmsson, C. Pelachaud, S. Kopp, N. I. Badler, W. L. Johnson, S. Marsella, B. Krenn (2006)
AI Magazine, 27(1):108

Scheduling Blackboards for Interactive Robots
Thórisson, K. R., T. List, J., C. Pennock, DiPirro, F. Magnusson (2005)
Reykjavik University School of Computer Science Technical Report, RUTR-CS05002
PDF
A Framework for AI Integration
Thórisson, K. R., T. List, J. DiPirro, C. Pennock (2005)
Reykjavik University School of Computer Science Technical Report, RUTR-CS05001
 
ToonFace: Simple & Expressive Real-time Animation Specification, Draft 1.0
Thórisson, K. R. (2004)
Thórisson Technical Report
HTML
Culture Walls: Echoing Sounds of Distant Worlds Across Planet Earth
Thórisson, K. R. (1999)
Interactive Institute White Paper
PDF
Connected Worlds: The Future of Digital LEGO Toys
órisson, K. R. (1997)
LEGO
Digital (SPU-Darwin) white paper
ToonFace: A System for Creating and Animating Cartoon Faces
Thórisson, K. R. (1996)
M.I.T. Media Laboratory, Learning & Common Sense Section Technical Report 1-96
PDF

Unconstrained Eye Tracking in Multi-Modal Natural Dialogue
Thórisson, K. R., and Koons, D. B. (1992)
Advanced Human Interface Group (AHIG) Research Report 92-4, MIT Media Laboratory

 

Support on Freestyle 2.0/WP Plus Connection
Thórisson, K. R., & Blatt, L. A. (1990)
WANG Computer
Human Factors Department internal memorandum

 
Learning to Operate a Telerobot with End-Effector Position Reference
Molino, J. A., & Thórisson, K. R. (1989)
Letter Report to NASA Goddard Space Flight Center, Goddard Robotics Data Systems and Integration Section, Tech-U-Fit Corporation technical report
 
Summary Report on the Human Factors Evaluation of Differences Between the Simulator and the Unit 1 Control Room at the D.C. Cook Nuclear Power Plant
Molino, J. A., Elliff, G. A., Thórisson, K. R., & Helbing, K. G. (1989)
SCI Services Technical Report
 

Work Envelope Study, Peg-in Hole Task and Truss Node Task
Molino, J. A., & Thórisson, K. R., (1989)
Letter Report to NASA Goddard Space Flight Cente, Goddard Robotics Data Systems and Integration Section, Tech-U-Fit Corporation technical report

 
 


INVITED LECTURES

Department of Philosophy, Linguistics & Theory of Science, Gothenburg University
Gothenburg, Sweden, December 13, 2013
Bounded Recursive Self-Improvement

ICE-TCS, Reykjavik University, ICE-TCS Symposium Series
Reykjavik, Iceland, October 11 2013
Auto-Catalytic Endogenous Reflective Architecture (with E. Nivel)

ICE-TCS, Reykjavik University, ICE-TCS Symposium Series
Reykjavik, Iceland, January 2013
Attention Mechanisms for AI Architectures (with H.P. Helgason)

ICE-TCS, Reykjavik University, Turing Lecture Series
Reykjavik, Iceland, December 2012
Artificial General Intelligence and the Future of Computer Science

Keynote, AAAI Fall Symposium, Biologically Inspired Cognitive Architectures (BICA)
  Washington D.C., USA, November 2012
Achieving AGI In My Lifetime: Some Progress & Some Observations

Keynote, ACCSDS, University of Hamburg, Department of Informatics
Hamburg, Germany, October 2012
Architecting AI Systems for Dialogue and Other Complex Tasks

ICE-TCS, Reykjavik University, Turing Lecture Series
Reykjavik, Iceland, April 2012
The Trouble With the Turing Test

Keynote, AAAI Fall Symposium, Biologically Inspired Cognitive Architectures
  Washington D.C., USA, November 2009
  From Constructionist to Constructivist A.I.

University of Edinburgh, Institute for Perception, Action & Behavior
  Edinburgh, Scotland, February 2006
  Understanding Intelligence in Context

Keynote, International Conference on Computer Graphics & Artificial Intelligence (3IA)
Athens, Greece, May 2007
 Avatar Intelligence Infusion – Key Noteworthy Issues

University of Edinburgh, Institute for Perception, Action & Behavior
  Edinburgh, Scotland, February 2006
  Understanding Intelligence in Context

HONDA Research Institute USA
  Mountainview, California, USA, January 2006
  Architectures for Humanoid Cognitive Robots: Using Psyclone in Asimo

University of Iceland
  Reykjavik, Iceland, November 2005
  Synthetic Sentience & Consciousness in Meat Computers & Mechanoids

University of Bielefeld
  Bielefeld, Germany, January 2005
  Multimodal Perception & Action In Synch With Reality

National Association of Computer Scientists
  Reykjavik, Iceland, November 2004
  Block Brains, Communication & the Modules of Thought

Klink & Bank
  Reykjavik, Iceland, October 2004
  Art & Artificial Intelligence

Reykjavík University
  Reykjavík, Iceland, May 6, 2004
  Building Brains for Virtual Bodies

Scuola Superiore G. Reiss Romoli
  L'Aquila, Italy, July/August, 2002
  Computing Our Way to the Ultimate Toy

Agora, International Exhibition on Creative Solutions for the Information Industry
  Reykjavik, Iceland, October, 2000
  And Now For Something Completely Different: Computers With Communicative Intelligence

British Telecom Research, Adastral Park (now BTExact)
  British Telecom, Ipswich, U.K, November, 1999
  Multimodal Interaction with Communicative Creatures & Humanoids

New York University, Department of Computer Science
  Courant Institute of Mathematical Sciences
  New York City, April, 1999

IBM Watson Research Center
  
Yorktown Heights, New York, October 1998
  Increasing the Bandwidth Between People & Computers

BT Research Labs, British Telecom (now BTExact)
  Ipswich, U.K., July, 1998
  Towards a Holistic Model of Human-Humanoid Communication

University of Aalborg, Center for Human Communication, Department of Engineering
  Aalborg, Denmark, November, 1997
  A Communicative Humanoid Capable of Real-Time Face-to-Face Dialouge

University of Bielefeld
  Bielefeld, Germany, October, 1997
  Gandalf - The Communicative Humanoid

CWI, Stichting Mathematical Institute
  Amsterdam, Netherlands, August, 1997
  Multimodal Communication with Autonomous Characters

First Conference on Virtual Humans
  Anaheim, California, June 19-20th, 1996
  Multimodal Interaction with Humanoid Characters

Nyherji , Reykjavík, 1993
  Fjölthátta notendavidmót (Multimodal User Interfaces)

Annual Meeting of the American Society of Safety Engineers
  Cape Canaveral Chapter, Kennedy Space Center, February 7, 1990
  Human Factors & Safety in Space Technology


DISCOGRAPHY

Er ást í tunglinu? / Skífan, 1988, CD
  Artists: Geiri Sæm & Hunangstunglid
  Featuring songs & lyrics by G. Sæm & K. R. Thórisson
Fíllinn / Skífan, 1987, LP
  Artist: Geiri Sæm
  Assistant engineering by K. R. Thórisson
Vímulaus æska / Skífan, 1987, LP
  Various artists
  Featuring synthesizer group Sonus Futurae
  Music written, arranged, performed, recorded and produced by K. R. Thórisson & T. Jonsson
Bakkabrædur / Fálkinn, 1986, cass., LP
  Children's stories read by S. Sigurjónsson
  Music arranged, performed, produced, recorded and written by K. R. Thórisson & T. Jonsson
Jólastjörnur / Skífan, 1984, LP
  Various artists
  Featuring synthesizer group Sonus Futurae
  Music written, arranged, performed, recorded and produced by K. R. Thórisson & T. Jonsson
Their sletta skyrinu / Hljódriti, 1982, EP
  Artists: Sonus Futurae
  Music: K. R. Thórisson & T. Jonsson
  Lyrics: K. R. Thórisson & J. Gustafsson
  Arrangements: K. R. Thórisson, T. Jonsson
  Vocals: K. R. Thórisson & J. Gustafsson
  Electric guitars & guitar synthesizers: K. R. Thórisson
  Keyboards: T. Jonsson
  Engineer: S. Bjóla
  Produced by Sonus Futurae & S. Bjóla
  Mix: J. R. Jónsson & S. Bjóla
  Mastering: Bernie Grundman

 

 


 
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