(1999 - present)
M-Views project explores the ideas, methods, and culture of mobile cinema.
The M-Views media system is developed for creating and deploying mobile
cinema. Designed around a generic messaging framework, the M-Views Presenter
hosts a map agent that allows for location discovery on an 802.11b network.
An advanced story scripting system and authoring tool (M-Studio) allows
authors to develop space-time story relationships with visual and simulation
feedback. Cinematic narrative examples offer alternate methods of engaging
with audience participants. A critical aspect of the system is to explore
techniques to augment intercreativity, narrative play, and collective
co-constructed production with M-Views cameras amongst participants
who may or may not know each other.
easy-to-use digital video equipment and widely available high-bandwidth
connectivity provide an opportunity to expand the ways people utilize
video-based storytelling. There is a need to create a coherent structure
that will facilitate distributed collaboration and communication between
filmmakers, storytellers, artists, and audiences. We are seeking new
approaches to address this need that focuses on three main areas: infrastructure,
interface, and community building.
is a story-sharing system that permits individuals to use published,
communally owned media clips to author narratives by assembling clips,
and to build communities of similar interests based on comparing these
narratives. There are two types of tools: web-based video studio tools
and virtual community building tools. By offering shared authorship,
tools, and virtual environments, I-Views demonstrates new story forms
such as "Shareable Documentary."
MOBILE CINEMA PRODUCTION
Pocket is designed to be experienced using the newest version of the
M-Views technology. It features over fifty story events that take place
across the MIT campus. The story involves multiple plotlines that are
divided into the short scenes which users collect. The contextual cues
include location and time of day (e,g., if someone is in the main lobby
at 10am, they will be sent a clip of a student rushing to their morning
class in the nearby lecture hall). This story web is based on both fictional
and non-fictional components. The characters are a variety of MIT students,
professors, tourists, and MIT staff members who interact with each other
over the course of a single day.
Alice is a mystery in which the viewer is the investigator. There are
a number of characters who can be followed throughout the story. The
viewer must literally go to the location where the next clip takes place
in order to trigger playback. Since each character is telling the story
from his/her perspective, each narration is different. The viewer can
go back and play the story again, following a different character until
the entire plot is revealed. Time is also a limiting factor. The viewer
must get from one location to another within a certain time frame in
order to catch a particular ending of the story. If the viewer does
not make it to the location in time, a different ending is shown. Therefore,
while the creator initiates the story, it is the viewer who completes
it through his/her actions.