A biography penned in in 1998:
Bill Gardner was born in 1960 in Meriden, CT, and grew up in the Boston area. He received a bachelor's degree in computer science from MIT in 1982 and shortly thereafter joined Kurzweil Music Systems as a software engineer. For the next seven years, he helped develop software and signal processing algorithms for Kurzweil synthesizers. He left Kurzweil in 1990 to enter graduate school at the MIT Media Lab, where he completed his Ph.D. on the topic of 3-D audio using loudspeakers. He was awarded a Motorola Fellowship at the Media Lab, and was recipient of the 1997 Audio Engineering Society Publications Award. His research interests are spatial audio, reverberation, sound synthesis, realtime signal processing, and psychoacoustics. He recently founded Wave Arts, Inc., Arlington, MA, a company whose objective is to develop, sell, and license audio processing software and related technology. Dr. Gardner is a member of the Audio Engineering Society and the Acoustical Society of America.
Wave Arts, Inc.
99 Massachusetts Avenue, Suite 7
Arlington, MA 02474
I've founded a new company, Wave Arts, Inc. We are currently developing exciting new audio processing algorithms. These will be licensed for use on general purpose DSPs and will also be formed into component software objects (plug-ins) for various audio applications. Our first audio application, InMotion 3D Audio Producer, features Wave Arts 3D Audio and Acoustic Environment Modeling technology. Download a demonstration version of this exciting software for Windows 95/98/NT.
Publications describing these projects can be found in my list of publications. The publication list also has links to my book on 3D Audio, and to a DSP book containing my paper on reverberation algorithms.