Projects
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MEETING MEDIATOR (Cambridge, MA. 2006 ~ present)
- MIT Media Lab Human Dynamics Group - with Alex (Sandy) Pentland - Use real-time Sociometric feedback to bring back the lost social signals in geographically distributed communication.
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SENSIBLE ORGANIZATIONS (Cambridge, MA. 2006 ~ present)
- MIT Media Lab Human Dynamics Group - with Ben Waber, Daniel Olguin Olguin, and Alex (Sandy) Pentland - Use Sociometric Badges to model face-to-face interaction patterns of organizations.
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SOCIOMETRIC BADGES (Cambridge, MA. 2006 ~ present)
- MIT Media Lab Human Dynamics Group - with Daniel Olguin Olguin, Ben Waber, and Alex (Sandy) Pentland - Use Sensors to measure social signals communicated in social interactions.
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INTERACTION MODEL FOR MOBILE DEVICES USING DEVICE POSITION DETECTION(Stanford, CA. 2004 ~ 2005)
- Stanford HCI group, with Terry Winograd - Use Computer vision, motion sensors as an input for mobile devices - Recognize position, orientation and gestures- OpenCV, C++ - Progress report: March, 2005 (doc) |
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DYNAMIC SPEEDOMETER: Dashboard Redesign to Discourage Drivers from Speeding (Stanford, CA. 2004)
- Stanford HCI group with Manu Kumar - Discourage drivers from speeding using design - Project Website: http://hci.stanford.edu/research/speedometer.html Kumar, M., Kim, T., Dynamic Speedometer: Dashboard Redesign to Discourage Drivers from Speeding, Proceedings of CHI 2005 extended abstracts 2005, pp1573 - 1576 |
MEDICATION DEVICE FOR THE SENSORIALLY IMPAIRED (Palo Alto, CA. Summer 2004)
- SAP Labs, HCI team - Goal: Use minimum input mobile computer for the visually impaired
- Presentation material: (ppt) - Macromedia Flash prototypes: fla, swf (zip) |
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SOCIALLY AWARE MOBILE DEVICES (Motorola-Stanford, 2004)
- Interdisciplinary Design Innovation, taught by David Kelly and Terry Winograd - Interdisciplinary group of 4 students from Business, Product design and HCI - Minimizing social awkwardness from inappropriate cell phone use in public spaces
- Presentation meterial: (ppt), Final Report: (doc) - Prototype Video: (avi) |
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DRUNCK!: 3D VIDEO GAME USING OPENGL (Stanford,CA. 2003)
- Intro. to Computer Graphics, taught by Marc Levoy - Design and implement an interactive 3D video game - A drunk duck on a journey to find its mother - C++ and OpenGL
- Source file: (zip) |
SLEEP TRACKER (Stanford, CA, 2003)
- Intro. to Human Computer Interaction, taught by Terry Winograd - Make sleep information accessible to the general public - Detect sleep orders
- Scenarios: (ppt), Final Report:(doc) - Prototype: (zip) |
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AGENT BASED INTERACTION MODEL FOR WIRELESS DEVICES (SK Telecom, Korea. 2003)
- SK Telecom R&D Center interdisciplinary team - Using cell phone as a Gateway to gain mobile access to information
- Commercialized in Jan 2004 - Website: 1mm.nate.com |
updated Janurary 2010, by Taemie Kim