Social Visualization October 7, 1999
Judith Donath
5) Online spaces
a) Postings à replies attract other replies
b) time
i) Movement & actions
ii) Real world: presence over time
iii) Leave marking, accrue over time vs. immediate presence
c) Difficult to mimic real world scenario
i) Limited by current interface-people don’t know
ii) People want anonymity; voice/video interface gives that up
iii) Publicàprivate
iv) Anonymityàidentity
d) Many different types of crowds
i) Must break down their uses
ii) What makes real-world spaces work is a secondary use, not just a place to be with others
e) Internet
i) How often do you check for email?
ii) Desire for interruption and human contact
iii) Use of internet as a diversion
iv) Electric postcards-people can contact each other on the web
(1) Can contact without saying anything at all
v) How do you portray the “odd man out”
(1) Person who stands out
(2) Avatar? Not in the traditional sense but the fundamental idea behind them is important
(3) Snowcrash (Neal Stephenson)
(a) Off the shelf avatars-mall like; they liked it, but hackers see them as ridiculous
(b) Hackers, coolest people in the virtual world, have simple avatars
(4) What causes norms to evolve?
(5) Complexity of representation
(6) Start with something simple, abstract, meaningful
(7) What about hybrid representations? Active people have real representation. People who interact at a normal level or just lurk have just the “normal”, generic representation.
(8) Compact representation
(9) The more active a participant, the more ability others have to move him out of the way…