The Isle of Man's Best Friend
MIT Media Lab
Synthetic Characters Group

 

The Isle of Man's Best Friend overview

From January-March of 2000, before that year's Game Developers Conference, we re-designed our system architecture.  The new design is informed by lessons learned from our past efforts, and provides a new focus on learning.  We presented the results of the system’s first iteration ("c1") at GDC 2000 in a demo called The Isle of Man's Best Friend. 

There's not much more to say except to note how far we've come since then!