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The Isle of Man's Best Friend overview
From January-March of 2000, before that year's Game Developers Conference, we re-designed our system architecture. The new design is informed by lessons learned from our past efforts, and provides a new focus on learning. We presented the results of the system’s first iteration ("c1") at GDC 2000 in a demo called The Isle of Man's Best Friend.
There's not much more to say except to note how far we've come since then!