Orit Zuckerman goto:// history /bio /art /research projects / home

Communication between people is multifaceted and complex. Communication mediated by machines is still too practical and shallow. Communication shapes relationships, identity, belongingness and knowledge. I am interested in exposing and identifying these layers of complexity in communication, and research how they can be implemented in devices that will help people communicate with each other without loosing the multifaceted, meaningful power of human interaction. Internet technologies introduced new concepts such as presence systems, interest-based communities and public blogs. I am interested to ‘port’ these concepts into the real world, augmenting personal objects with advanced communication capabilities. The result will be new types of ‘connected objects’ that are not only practical but also help me to keep in touch.

A home should be more proactive in fostering better communication between its residents. A home should connect its residents with their collective memories. Interaction among living things is heavily influenced by past occurrences. A person among her family members or in a familiar environment is almost a different person than among strangers. I want to build household objects that absorb their owner’s personality and preferences. This will lead to objects & rooms that remember past interactions. These ‘memory objects’ could become our agents, representing us in a physical/virtual world of negotiating objects.

In art, and specifically in portraiture, I am fascinated with the relationship between the artist, the subject and the viewer. Artists like Bill Viola, Gary Hill, Richard Avedon and Robert Mapplethorpe have stretched the boundaries of portraiture. I am interested in interactive portraiture. Adding meaningful interactivity can dramatically enhance the viewer’s experience, creating a moment of intimacy between the viewer, the subject, and the artist. Adding memory, communication and common sense to a portrait can redefine this artistic medium.

Ambient Intelligence group: research page.

Portrait of Cati II may 2006

spotlight october 2005

Influence april 2005

Moving Portraits2 oct 2004

Evocative Portrait  march 2004

moving portraits1 oct 2003

PLAYPAL(With Leonardo Bonanni, Jeff Lieberman, and Cati Vaucelle)

Tangible Interfaces for Remote Communication and Play PlayPals are a set of wireless figurines with their electronic accessories that provide children with a playful way to communicate between remote locations. PlayPals is designed for children aged 5-8 to share multimedia experiences and virtual co-presence. We learned from our pilot study that embedding digital communication into existing play pattern enhances both remote play and communication.

We make money not art blog entry

TapTap, the affectionate scarf(With Leonardo Bonanni, Jeff Lieberman, and Cati Vaucelle)

TapTap: A Haptic Wearable for Asynchronous Distributed Touch Therapy

TapTap is a wearable haptic system that allows nurturing human touch to be recorded, broadcast and played back for emotional therapy. Haptic input/output modules in a convenient modular scarf provide affectionate touch that can be personalized.

We make money not art blog entry

Taptap will be part of the second Seamless fashion show, to be held on February 1, at the Boston Museum of Science.

CASY: Contextual Asynchronous System

In recent decades families have become more geographically distributed, making it challenging for family members to maintain a feeling of intimacy. Distributed families face many challenges trying to maintain a sense of intimacy: Different time zones, limited conversation topics, and limited knowledge of the other’s availability and mindset, to name a few. Distributed family members tend to share information, practical issues (when and where to meet next time), as well as special occasions (e.g. birthday events or job promotion) and less emotional information. The result is a more fragmented relationship, which gradually leads to less intimacy. Modern communication technologies (phone, cell phone, email, instant messaging) improve communication, but in most cases, do not achieve the same level of intimacy and connectedness as in face-to-face communication.
CASY: Contextual Asynchronous System is a new communication technology integrating audio/video messaging, asynchronous communication, and context-based delivery. CASY is designed to enhance connectedness between children and their distributed family members such as grandparents, cousins, uncles and aunts.
CASY enables family members to send ‘good morning’ and ‘good night’ asynchronous video snippets into a shared family database. The recipient views the snippet in-context of going to sleep or waking up.

Short paper published in IDC2005

We make money not art blog entry

Mobile-weblog blog entry

MYBALL(With Oren Zuckerman, Marko Popovic, Susanne Seitinger, Elisabeth Sylvan)
We are working on a ball that moves in ways intriguing to children playing outdoors. In the current design, the ball is powered by a light rechargeable car that rides on its inner surface. The behavior of MyBall plays an important role in its functionality: sometimes rolling towards a group of children and sometimes away from a crowd. Coupling charges from battery or renewably sources with a car inside allows the ball to anchor at an appropriate time and place making for an amazing play experience. click for more information and concept videos

















































Copyright © Orit Zuckerman