Journal Papers

  1. Breazeal, C., DePalma, N., Orkin, J., Chernova, S., & Jung, M. (2013). Crowdsourcing human-robot interaction: New methods and system evaluation in a public environment. Journal of Human-Robot Interaction, 2(1), 82–111.
  2. Cakmak, M., DePalma, N., Arriaga, R. I., & Thomaz, A. L. (2010). Exploiting social partners in robot learning. Autonomous Robots, 29(3-4), 309–329.

Conference Papers

  1. Jung, M. F., Lee, J. J., DePalma, N., Adalgeirsson, S. O., Hinds, P. J., & Breazeal, C. (2013). Engaging robots: easing complex human-robot teamwork using backchanneling. In Proceedings of the 2013 conference on Computer supported cooperative work (pp. 1555–1566). ACM.
  2. Chernova, S., DePalma, N., Morant, E., & Breazeal, C. (2011). Crowdsourcing human-robot interaction: Application from virtual to physical worlds. In RO-MAN, 2011 IEEE (pp. 21–26). IEEE.
  3. Cakmak, M., DePalma, N., Thomaz, A. L., & Arriaga, R. (2009). Effects of social exploration mechanisms on robot learning. In Robot and Human Interactive Communication, 2009. RO-MAN 2009. The 18th IEEE International Symposium on (pp. 128–134). IEEE.
  4. Cakmak, M., DePalma, N., Arriaga, R., & Thomaz, A. L. (2009). Computational benefits of social learning mechanisms: Stimulus enhancement and emulation. In Development and Learning, 2009. ICDL 2009. IEEE 8th International Conference on (pp. 1–7). IEEE. Best Student Paper

Service and Awards

Dates Role Venue
2015 Program Subcommittee (Enabling Knowledge) Conference for Human-Robot Interaction
2015 Coordinator and chairperson Research@ML
2014-Present MIT Team Member/Lead Cross-Institute project involving Yale, USC, Cornell, Stanford, MIT
2013 Program Committee Interactive Machine Learning WS, Interactive User Interface (IUI)
Date Award Venue
2015 Award Nomination [Local Warming] Ars Electronica
2010 Best Student Paper. Conference on Developmental Learning (ICDL)


Date Event Installation
2014 GLOW Festival. Eindhoven, NL. Local Warming
2014 Architecture Biennale, Venice, IT. Local Warming
2010 CHI Interactive Exhibit, Atlanta, GA Interactive Robot Learning
2006 SxSW Interactive Red Bull VIP House. Playmotion!
2006 at&t Release Party NYC Times Square, Military Island Computer vision based games in broad daylight
2005-2006 at&t Release Party, New Years Eve, NYC Times Square. Interactive Cell Phone Based Games on Reuter’s Display
2005 Wired Nextfest, New York, NY Vision Based Games Exhibit
2004 Wired Nextfest, Chicago IL. Vision Based Games Exhibit

Workshop Papers

  1. DePalma, N. B. (2014). " Quis Custodiet Ipsos Custodes?", Artificial Intelligence and the Interactionist Stance. In 2014 AAAI Fall Symposium Series.
  2. DePalma, N., Chernova, S., & Breazeal, C. (2011). Leveraging online virtual agents to crowdsource human-robot interaction. In Proceedings of CHI Workshop on Crowdsourcing and Human Computation.
  3. Jung, M. F., DePalma, N., Chernova, S., Hinds, P. J., & Breazeal, C. (2012). Human-Robot Collaboration: Bids and Bytes. In Proceedings of the 2012 HRI Workshop on Human-Agent-Robot Teamwork. ACM.

Media Appearances

  1. DePalma, N., & Robert, D. (2013). Creativity+ Computer Science. XRDS: Crossroads, The ACM Magazine for Students, 19(4), 11–11.
  2. Race, C. (2012). 麻省理工:一个让想象飞翔的地方. Life Week, 70. Retrieved from
  3. Roadtrip Nation. (2012). Retrieved from
  4. Chernova, S., DePalma, N., & Breazeal, C. (2011). Crowdsourcing real world human-robot dialog and teamwork through online multiplayer games. AI Magazine, 32(4), 100–111.
  5. Carey, B., & Markoff, J. (2010). Students, meet your new teacher, Mr. Robot. The New York Times. Retrieved from