Work in the Media Lab
ROADIE (Applying Commonsense Reasoning to Consumer Electronic Interaction): Consumer electronics devices are becoming more
and more complicated to the point that the user is scare to manipulate them. These devices do not know anything about
every day life and human goals and they show irrelevant menus and options. By using EventNet, a comonsense reasoning plan
recognizer, we build an interface with knowledge about the user’s intentions. This knowledge
helps the device to display relevant information to reach the user’s goal. For example, a living room set that knows how
to configure itself to watch the news. This leads to a more human like interaction with these devices.
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EventNet: EventNet is the commonsense approach to plan recognizing.
By extracting cause-effect and action-goal links from Open Mind Common Sense, we build an associative network of tens
of thousands of nodes about human actions and goals. For example, EventNet is able to infer that in order to go from
home to the movies you should drive your car. It is a toolkit for the easy use in interactive applications.
Using Commonsense Reasoning to Find Cultural Differences in Text:
Because commonsense knowledge differs in each culture, misunderstandings frequently occur. Since differences can be subtle, there has
been little work in trying to detect places in text where cultural differences might arise. We explicitly represent commonsense knowledge of each culture
in separate knowledge bases. By analyzing the text, we can find the differences between each culture’s knowledge concerning the subject of the text.
GloBuddy 2:
When traveling in foreign countries, people often rely on traditional phrase books for language translation. However, these phrase books only work in
a limited number of common situations, and even common situations will often deviate from the predefined script the phrase book relies on. Using a
vast knowledge base of commonsense facts and relationships, GloBuddy 2 is able to expand on the user’s translation request and provide words and
phrases related to the user’s situation.
Using Commonsense Reasoning in Video Game Design:
When computers automatically generate video game environments, the result is often as simplistic as a randomly generated maze.
Using the Open Mind Common Sense knowledge base, we are exploring ways to automatically generate virtual environments that are
immersive and intelligently designed. By allowing video games to dynamically create their own environments, developers will be
able to reduce the time they currently spend crafting environments by hand and focus on higher level design issues. More
importantly, games that are capable of changing their own environments will feel less static, resulting in a more believable
experience and an increased replay value.
Using Commonsense Reasoning to Improve Voice Recognition: Current voice recognition software relies on statistical techniques to
determine which words a user has said. In this project we are attempting to leverage the semantic context of what the user has previously
said to improve future predictions. We are using ConceptNet, a semantic network created from the Open Mind Common Sense knowledge base to
disambiguate phonetically similar words and improve overall recognition accuracy.
Work before coming to the media lab