Heidi N. Gitelman


 

Narrative Navigation and the Multilinear Narrative

 

What am I thinking about?

For the past few years I've been experimenting with what I call
"multilinear narrative."

This is similar to "nonlinear narrative" except that I'm not a big fan of the phrase "nonlinear narrative" since most narratives with a plot are, at least for some moment in time, linear.

A multilinear narrative is a story which has multiple linear narratives within an overarching story. In a multilinear story, linear narratives intersect at many different places.

I've created several multilinear narratives.

Along the way, I been considering: "What do producers need to create multilinear narratives that are fluid, engaging and compelling (more like linear TV programs then the chunky nonlinear narratives on the Web today) and that have a strong plot structure? I'm building prototypes along these lines.

I'm been asking myself "What role does interactivity play in narrative?" Does (and if so, how) interactivity enhance a story without getting in the way of the story? What technologies will enable us to have a strong interactive experience?

By interactivity I only partly mean using a mouse or a laser pointer. I also mean, how can interactivity engender a further connection between audience and the story? For me, this connection is especially interesting when it is on a visceral level.

I'm thinking about and building prototypes of ways that producers can integrate interactivity into multilinear narratives while
   a. maintaining authorship and plot
   b. enabling the users to get "the most" out of the story.

I am asking myself a third question, as well. "What does a script and storyboard for multilinear narratives look like? How does it work?" And here too, a prototype.