Site Network: Personal | Oculus VR


I am a Research Scientist at Oculus Research. My interests span computer graphics, vision, optics, and signal processing, with applications to computational displays and imaging systems, particularly head-mounted displays and virtual/augmented reality.

dlanman (at) gmail (dot) com

Applying for an Internship, Postdoc, or Full-Time Position at Oculus Research

Contact me at if you're interested in applying for an internship, postdoc, or full-time researcher position at Oculus Research. Internships are available year-round. The official application is located here.

Short Biography

Douglas Lanman is a Research Scientist at Oculus VR R&D. His research is focused on computational displays and imaging systems, emphasizing compact optics for head-mounted displays (HMDs), glasses-free 3D displays, light field cameras, and active illumination for 3D reconstruction and interaction. He received a B.S. in Applied Physics with Honors from Caltech in 2002 and M.S. and Ph.D. degrees in Electrical Engineering from Brown University in 2006 and 2010, respectively. He was a Senior Research Scientist at NVIDIA Research from 2012 to 2014, a Postdoctoral Associate at the MIT Media Lab from 2010 to 2012, and an Assistant Research Staff Member at MIT Lincoln Laboratory from 2002 to 2005. Douglas has presented the following SIGGRAPH courses: "Build Your Own 3D Scanner" (2009), "Build Your Own 3D Display" (2010, 2011), "Computational Imaging" (2012), "Computational Displays" (2012), and "Put on Your 3D Glasses Now: The Past, Present, and Future of Virtual and Augmented Reality" (2014).

For additional details, see my curriculum vitae.

In the News

Head-Mounted Displays (HMDs) and Virtual/Augmented Reality

Computational Displays

Computational Photography

Human-Computer Interaction

Course Highlights

As a postdoctoral associate at the MIT Media Lab, I co-instructed two graduate-level courses on computational photography. As a graduate student at Brown University, I served as head teaching assistant for two semester-long courses at both the undergraduate and graduate levels on linear systems and 3D photography. I have also actively sought additional teaching opportunities, presenting eight courses at the ACM SIGGRAPH and SIGGRAPH Asia conferences on do-it-yourself 3D scanners and displays.

For additional details, see the courses/projects page.


Computational Photography State of the Art in Computational Imaging Build Your Own 3D Scanner Build Your Own 3D Display
Graduate-level Course on Computational Cameras Review of Plenoptic Cameras: Acquisition and Applications Hardware and Software for Custom 3D Scanners Hardware and Software for Glasses-free 3D Displays
MIT Course, Fall 2011 Eurographics 2011 SIGGRAPH 2009 SIGGRAPH 2010, 2011

Videos of Talks

I have given invited talks at a wide variety of academic, industrial, and government research laboratories and conferences. A selected set of videos of invited talks are included below. Please contact me directly for copies of slides or additional material.


Shield Fields Build Your Own 3D Display Mask-based Light Field Capture and Display Hacking Bits and Photons
Mask-based Light Field Capture using Tiled-Broadband Codes Hardware and Software for Glasses-free 3D Displays Optimization of Mask Patterns for Capture and Display Overview of Computational Imaging and Display Systems
SIGGRAPH Asia 2008 SIGGRAPH 2010 NIPS 2010 Photographic Universe 2011



Last Updated: October 9, 2014