"Play with me Big Bird"

Design and Technical Specifications

Teresa Marrin
Chris Metcalfe


1. Introduction

2. Executive Summary


3. Design Goals

4. Constraints

5. Design Realization


The virtual SesameScape character "Super Grover" might ask the user to touch Big Birds hands. If the child touches his hands both Super Grover and Big-Bird can provide praise. This feedback system could also be interrupted by a triggered canned response such as a gyro activated "Ohhhh.... Stop spinning me I'm dizzy.. Now let's get back to the game.."

C. Interactive qualities: (in-depth scenarios at end of paper):

Interface Goals

6. Technical Specification



System Overview

The complete system, as pictured above, will include processing power on both the docking station and the character. The characters processor will be used as a gateway to control the flow of the pre-recorded (canned) responses and the live "streaming" audio from the computer. For the streaming audio we plan to use a C73 Microchip PIC in the docking station to serve as a D-A translator, and then an FM Transmitter to broadcast the audio information to the character.

The character will be equipped with a Linx Technologies RF Transmitter, 5 pressure sensors, to be located in the hands, feet, and beak, a gyro, and FM Receiver (~49 MHz), an EPROM, rechargeable batteries, FM receiver, and an amplified speaker. With proper compression, we believe that the record time for the canned responses will be ~1:30-2:00 in length.

The docking station will fitted with a Linx Technologies RF receiver, an FM transmitter, AC adapter, serial interface, audio encoder, serial pass through (for chaining an additional dock), and an inductive coil.

Error correction and control signals will be relayed to the computer via the Linx RF equipment.

7. Interaction Scenarios

In order to flesh out our design concept, we have envisioned a few short scenarios, indicative of what will be possible with these characters. First, we will show the case of the character where the software is not engaged; where just the doll itself provides the entire range of interaction. Second, we will describe a scenario with the docking station and software, involving short interaction with SuperGrover in one of the SesameScape teaching programs.

Big Bird on its own - Internal Mode

Big Bird with Docking Station -- External Mode

8. Conclusion and Design Evaluation


Submitted: 12/12/97
url=http://www.media.mit.edu/~chris/sesame/
Page maintained by: Chris Metcalfe