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The idea is to design an eDevelopment
model that can take into account --and, as far as possible, rationally
harness-- a broad array of dynamic forces while focusing on one
or more of them to maximize specific expected results.
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Convenient features
of the model are:
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Communication: To adequately
integrate the digital environment into a certain community's
reality,
interdisciplinary work is needed, as well as the cooperation of
different entities.
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Generalization: Making
use of published MIT Media Lab research concerns, at this stage,
some generalizations are suggested, based on a single community
development experience, the Coatepec Community Development Project,
a more traditional community self-diagnosis project.
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Ripple effect: If things
are done right, a beneficial ripple effect should be triggered. That
is, a community's successful eDevelopment should directly or
indirectly empower other communities to eDevelop.
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Although I intend the eD Model to be comprehensive
and far reaching, at this stage most everything remains to be done, thus
the purpose of proposing the design of the model for graduate work at
the Media Lab. The graphic and textual representation which follows is
a preliminary still depiction of the dynamic eD Models's forces,
concepts, and their interactions.
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