M o t i v a t i o n (why history?) Much of our experience of the world has to do with the passage of time and the changes that occur as time goes by. We get older, we accumulate things, the objects we use start showing marks of wear and tear. In the virtual world, however, things always look brand new and there is hardly any sense of accumulation. Computer artifacts, unlike everything else in our lives, seem timeless.
W h y e m a i l ? The aim is to provide users with a novel and hopefully richer experience of their email activities. By allowing users to step back from their everyday dealings with the incessant flow of individual messages, by giving them some distance from the reading, replying, deleting, forwarding chores, PostHistory represents an opportunity for reflection and insightful monitoring of fundamental patterns of interactivity. The visualization aims at impressing on the user a sense of daily accumulation, of growth and scale – dimensions not normally conveyed on current email applications. The goal is to create visualizations that allow us to look back at our actions in the digital world in order to grasp the scale, intensity and forms that our interactions take in this medium |
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motivation and goal |
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| how is it done? | ||
| why social networks? | ||
| visualizations |
FERNANDA VIEGAS |
SOCIABLE MEDIA GROUP |
MIT MEDIA LABORATORY |
COPYRIGHT © 2002 MIT Media Lab |